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	<title>Comments on: Using Programmer Based Lighting Controllers</title>
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	<link>http://www.onstagelighting.co.uk/console-programming/using-programmer-based-lighting-controllers/</link>
	<description>Stage Lighting Information and Lighting How To</description>
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		<title>By: Craig Finch</title>
		<link>http://www.onstagelighting.co.uk/console-programming/using-programmer-based-lighting-controllers/comment-page-1/#comment-1443</link>
		<dc:creator>Craig Finch</dc:creator>
		<pubDate>Thu, 09 Oct 2008 02:52:55 +0000</pubDate>
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		<description>Once you start using moving lights, there&#039;s no way around learning to program.  Unfortunately, some of the older consoles set standards that are no longer optimal.  For example, the Hog console tried to conserve memory by only storing the changes from one cue to the next.  This causes endless confusion for the beginner, and with the dramatic advancement in processor power, is no longer necessary.  New consoles like the MagicQ disable this behavior by default.

I like to think about programming in terms of &quot;layers&quot; of light.  I might have one list of cues for colored stage washes, another list for colors on the set and backdrop, and another for &quot;special effects&quot; lights.  That makes it easy to make different stage looks by &quot;layering&quot; the different elements.  I usually put white &quot;special&quot; lights on their own faders, so I can light each performer &quot;on the fly&quot; as needed.  Depending on the console, moving lights can be added in with the fixed lights, or they may have to be placed on their own cue lists.  With the Hog, I prefer to separate them, but newer consoles are better at mixing fixture types on the same list.

Hopefully, as new console come to market and computers improve, some newer, more logical programming paradigms will come along.</description>
		<content:encoded><![CDATA[<p>Once you start using moving lights, there&#8217;s no way around learning to program.  Unfortunately, some of the older consoles set standards that are no longer optimal.  For example, the Hog console tried to conserve memory by only storing the changes from one cue to the next.  This causes endless confusion for the beginner, and with the dramatic advancement in processor power, is no longer necessary.  New consoles like the MagicQ disable this behavior by default.</p>
<p>I like to think about programming in terms of &#8220;layers&#8221; of light.  I might have one list of cues for colored stage washes, another list for colors on the set and backdrop, and another for &#8220;special effects&#8221; lights.  That makes it easy to make different stage looks by &#8220;layering&#8221; the different elements.  I usually put white &#8220;special&#8221; lights on their own faders, so I can light each performer &#8220;on the fly&#8221; as needed.  Depending on the console, moving lights can be added in with the fixed lights, or they may have to be placed on their own cue lists.  With the Hog, I prefer to separate them, but newer consoles are better at mixing fixture types on the same list.</p>
<p>Hopefully, as new console come to market and computers improve, some newer, more logical programming paradigms will come along.</p>
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		<title>By: Anton Gildebrand</title>
		<link>http://www.onstagelighting.co.uk/console-programming/using-programmer-based-lighting-controllers/comment-page-1/#comment-1438</link>
		<dc:creator>Anton Gildebrand</dc:creator>
		<pubDate>Thu, 02 Oct 2008 17:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.onstagelighting.co.uk/?p=121#comment-1438</guid>
		<description>MAGICQ ROCKS!!!!!!</description>
		<content:encoded><![CDATA[<p>MAGICQ ROCKS!!!!!!</p>
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